var libraryDir = new File(gameDir,"libraries");
设置库的路径
for (JsonElement jsonElement : gameJson.get("libraries").getAsJsonArray()) {
var downloads = jsonElement.getAsJsonObject().get("downloads").getAsJsonObject();
if (downloads.has("artifact")) {
var artifact = downloads.get("artifact").getAsJsonObject();
var path = new File(libraryDir, artifact.get("path").getAsString());
if (!path.exists()) {
FileUtils.writeByteArrayToFile(path,IOUtils.toByteArray(new URL(artifact.get("url").getAsString())));
}
}
}
遍历出所有库 获取url下载到指定路径
var libraryDir = new File(gameDir,"libraries");
for (JsonElement jsonElement : gameJson.get("libraries").getAsJsonArray()) {
var downloads = jsonElement.getAsJsonObject().get("downloads").getAsJsonObject();
if (downloads.has("artifact")) {
var artifact = downloads.get("artifact").getAsJsonObject();
var path = new File(libraryDir, artifact.get("path").getAsString());
libraries.append(path).append(";");
if (!path.exists()) {
FileUtils.writeByteArrayToFile(path,IOUtils.toByteArray(new URL(artifact.get("url").getAsString())));
}
}
}
libraries.append(gameJarFile);
添加到classpath中用;
分号隔开,最后再把游戏的Jar文件添加进去